![]() When you finish "3 point" setup BAM recognizes the points as "level 0" (or CAM Y=0). This is distance between "red diamond" displayed on screen and "eye" in the moment when You press "Set point". Do likewise for setting the second point.īAM will ask for third point. Then press "set point" (face detection is required). Put one end of "plastic tube" on "red diamond" displayed on screen. This distance is measured to "eye" level. I use an object (plastic tube) with known height and set these points at known distances (only verticaly) from screen. You can "put" face on points, but it is inconvenient. You do this by showing BAM the first 2 points in "3 points" setup. BAM needs to know distance between left and right edge of your table, and how high they are in cam. Once you have accomplished "good" tracking, go to "3 points" menu. Face Detection - switch to enable / disable FD algorythm. More thread will increase CPU usage and number of processed frames from camera, but reduce whole game performance. Max threads - face detection can start multiple threads. Cam Z - You can move virtual camera position in Z axis. Step Scale - lower value will incease detection accuracy but reduce performance. Max Face Size - is maximal accepted size. By doing this you will prevent detection of objects "smaller" than your face that may be interpreted as a "false face". If you increase this value too much, then "green" box will disappear. Min Face Size - green square displayed on "cam view" have width/height. Detection pattern - LBP is fastest, but make more "jittering", I use "Haar 1". If you don't see green box on "face" with default setting try again to set CAM params from previous point. Set it manually to make face clearly visibleĪutomatic regulation almost always has "gain"set too high and face on cam is like a big bright spot.Disable automatic gain & exposure regulation.Run the program for your CAM from producer and try to: If you have a problem with face detection first try to tweak cam params. The green square should be displayed consistently on your face. You have to make sure that Face Detection works. Cam View - green square on detected faceu.You can place camera on top of, or in front of Back box. Merely, attach your webcam to your computer. If You have 2 (or more) cores in Your machine it will not do big harm to FP frame rate. On default it is above cab/display border closest to player.įace detection is cpu power hungry. You can move "virtual cam" in X & Y axis. You can use any webcam to track player's head position in real time. ![]()
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March 2023
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